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Nov 21st, 2009, 10:39pm


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 thread  Author  Topic: creating an exe package  (Read 79 times)
rich357
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xx creating an exe package
« Thread started on: Nov 6th, 2009, 3:05pm »

Was just wondering on how to handle included folders in the output of creating an exe file.

I have a card game and it will include a file folder holding all of the images used in the game.

Would the images become an actual part of the exe file or would they be a seperate folder as I would see it?

With that in mind, how would the path to the images be properly written?

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tooanalytical
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xx Re: creating an exe package
« Reply #1 on: Nov 6th, 2009, 3:18pm »

The WYSIWYG type installation creation program, Setup2Go, by SDS Software, permits including folders and folders containing files when making an installer.
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Welopez
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xx Re: creating an exe package
« Reply #2 on: Nov 6th, 2009, 4:25pm »

You can do it in several ways, Rich. I normally place the images within my project folder where the code can access them directly. Other persons might choose to place them in a sub-folder, such as /cardGame/images or /cardGame/bmp. Still another person might want to place them on a website and link to them using code... but that wouldn't allow your user to access the images unless connected to the web and would not usable if your website is down, if the images are moved, and it would take much longer to play the game.

Put all the supporting files necessary to play your game within your project folder. Sharing and Distributing LB Programs.

Good luck to you!
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